[−][src]Struct cv::cuda::GpuMat
GpuMat
data structure in rust, bound to an opaque type in C/C++.
Fields
inner: *mut CGpuMat
The pointer to the opaque C/C++ data structure
cols: i32
Number of columns
rows: i32
Number of rows
depth: i32
Depth of this mat
Methods
impl GpuMat
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pub fn default() -> GpuMat
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Creates a default GpuMat
.
pub fn from_raw(inner: *mut CGpuMat) -> GpuMat
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Creates a GpuMat
from raw pointer.
pub fn upload(&mut self, mat: &Mat)
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Uploads a normal Mat
Trait Implementations
impl From<GpuMat> for Mat
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impl From<Mat> for GpuMat
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impl Drop for GpuMat
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impl Debug for GpuMat
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Auto Trait Implementations
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,